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Friday, 19 June 2009

Social networking and positive engagement

TYPECAST - a positive example of public sector social networking
In my blog entry of 25th May 2009 I wrote about a couple of the problems with social networking, but concluded that Councils still needed to engage within this medium, partly to counter some of the misuse. I gave the example of Cyber Mentors as one illustration of how to do this, and today I want to highlight another in order to illustrate the following points:
  • that public sector bodies can do this successfully;
  • how the principles of Groundswell, which I've previously written about, can be applied;
  • and to publicise and celebrate that good work.

Friday, 29 May 2009

Are newspapers dead?


In today’s online world, information is available both for free and seemingly limitlessly. So how do newspapers survive? Are they just another dinosaur?

Friday, 15 May 2009

Doing Good

At a recent (6/5/09) NWeGG programme and project managers' (PPM) group meeting, we had a really interesting session, led by Peter Kawalek, on social networking. Peter's remit was to try and relate this to the world of PPM, but inevitably we ended up discussing it in a wider context. This led me to think about the following two attributes of social networking.


Tuesday, 14 April 2009

Inventing the Future

The presentation "Did You Know 2.0" (available on YouTube) poses a question about education. It asks if we are preparing our young people adequately for a future that could be radically different from now. It majors on the fact that change is happening more rapidly now than at any time in the past, and that the pace of change is now so fast that the tools and working environment that school children will encounter when they grow up and start work will be very different from what they are now.

Friday, 3 April 2009

Mapping "New ways of working"

In my last blog post I promised to write about a good example of a public sector use of social networking. In fact I will have to delay this as the web site is not due for launch until June – so it will come, but not right now. So instead I'm concentrating on a process that public sector bodies can undertake as part of developing how they use channels like the Internet, digital TV and mobile phones.

Friday, 27 March 2009

The devil in Social Networking

My blog entries about the use of social media / social networking in local government have been positive and have strongly endorsed the use of these tools. It would be remiss of me not to touch upon some of the dangers because, like all very powerful tools, put in the wrong hands or used in the wrong way, they can be very damaging.

Thursday, 29 January 2009

Striped pyjamas, book thieves and the meaning of life

In case you haven’t noticed, there’s a little movie doing the rounds at present that many people say is very moving and a great story: The Boy in the Striped Pyjamas, based on John Boyne’s children’s “fable” of the same name, published in 2006 (DVD due out in March).

Monday, 26 January 2009

Soap Life - a playful history part 3

In my previous two posts I have been looking at computer gaming history and how it relates to the upcoming phenomenon of virtual reality worlds. My conclusion so far has been that virtual worlds like Second Life potentially supply a cornucopia of opportunities for the public sector. Examples include service delivery, citizen engagement and consultation (and many more).

Tuesday, 20 January 2009

From Utopia to Second Life - a playful history part 2

In my last post, before Christmas (and doesn't that seem like a long time ago already?) I gave a brief history of the type of game that evolved into today's online virtual reality game like World of Warcraft. You may have wondered what this has got to do with new ways of working – well I'm coming to that, but some background was needed.

Tuesday, 23 December 2008

Virtual Worlds – a playful history part 1

In the Disney movie "Tron" – the first movie to use computer generated imagery (CGI) extensively back in 1982, the hero (a computer games developer) gets sucked into the virtual reality world of a huge computer matrix. Most of the action takes place as he struggles to win against the evil central controller and get back to normal reality. Throughout this encounter he remains aware that he is real (and even some of the virtual characters get to know this) but at the same time he is totally immersed within the virtual world. Fast-forward seventeen years to 1999 and the first of the "Matrix" trilogy is released. Here human beings – in a distant future – live out their entire conscious lives within a virtual reality generated for them by a massive world-wide computer matrix. Only a few humans have escaped from this to find out that the real world is in fact very different – a dark and menacing reality where human beings are essentially "farmed" to provide the energy needed to sustain the matrix.